Wednesday, January 4, 2012

Mistborn

Now that the holidays are over, I'm back!

Recently, I picked up the Mistborn RPG from Crafty Games. I'm frankly floored. It's simply amazing. I'm a huge fan of the Mistborn novels, and getting to meet Brandon Sanderson earlier this year was a real treat for me, but the game is really good on its own merits. A big chunk of the book is dedicated to the setting and to the setting's very unique magic system, but the core system is solid in and of itself. The game basically sets difficulties from 1 to 5, the player rolls a pool of 2 to 10 six-sided dice, and matches sets of at least the target number succeed. Rolling 6's doesn't count toward success; instead 6's are "nudges," which you can spend to get better results from a success or reduce the penalties of a failure. The system is pretty narrative-driven, which I've been getting more into lately, so that's a plus.

"Does that mean this blog will stop being primarily about Savage Worlds?" you ask. No! Still, Mistborn has won enough of my love that I'm seriously thinking about using a hack of it for the steampunk game I'm planning right now instead of SW, which makes it the first game I've considered using over SW in a couple of years. I'll give some more info once I get to playtest it a little.

More coming soon! Happy New Year!

4 comments:

  1. Jeremy, just wanted to drop by and thank you for all the work you put into the artificer/engineer. I am assuming this is you. :) If not, please disregard.

    If it is, I hope you'll be pleased to know that our gaming community is making use of it.

    This last year, we'd converted to Pathfinder from 3.5, and were delighted to find your work.

    If you'd like to look us up, you can find us under Tenebrae MUX. We're a free MUX, have been for around ten years.

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  2. PS Our name has been Tenebrae for over a decade, now. So I was surprised, and delighted, at finding your blog.

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  3. Thanks for the kind words! Yeah, the engineer archetype is my work, and I'm always doing more stuff for Pathfinder, though my current focus is on Savage Worlds.

    I had never heard of your MUX before, I'm sorry to say. It sounds like you guys have a very solid community going on. I've only got limited experience with MUSHing myself, so I don't keep up with them too much. Keep up the good work! And keep watching the blog! =)

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  4. I've heard a lot of good material about Savage Worlds--picked up the core book, read through it, and always wanted to try it.

    It's something I wouldn't mind converting to someday--we're just too entrenched. My impression of it though is that it might work very well for a MUX.

    I just think our coder would hunt me down if I proposed editing that much of the codebase. ':)

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