Sunday, April 28, 2013

Bon Voyage, Marvel Heroic

We hardly knew ye.

After only a year of publication, Margaret Weis Productions announced this week that they're shutting down publication on their (amazingly good) Marvel Heroic Roleplaying game. Powered by Cortex+, the game is an amazing piece of work if you like superheroes--but it's also great for hacking.

Personally, I've spent the last couple of months adapting it to run Exalted. While my current Mutants & Masterminds 3Exalted game has been a lot of fun, MHR is the system I probably would have run the game in if it had been available when I started. It feels odd to be recommending a game that you won't be able to buy after April 30, but I think anyone who has even the smallest amount of interest should go and grab the PDFs while they're still out there.

Or you could just hop over and read my CortExalted hack. I still recommend picking up the corebook, though, since a lot of the game won't make sense if you don't get it. Hopefully, we'll be seeing a generic version of Cortex+ Heroic at some point in the near future. It's too good a game to let it languish.

Wednesday, March 6, 2013

Cooking and the Atlantean Fallacy

I'm snowed in at home today, so I thought I might take a moment to illustrate what I think of as "the Atlantean Fallacy," and how it can be demonstrated through the simple art of cooking.

Let me start off by saying that I love to cook. As time has gone on, I've discovered that cooking and writing are similar in that you feel happier about doing it if you can do it for someone other than just yourself. Like writing, you'll cook for yourself to stay alive--because for a writer, not writing is a fatal condition--but your big thrill comes from seeing other people enjoy what you've made.

Since I'm snowed in right now, I was cooking for myself alone. As I was standing over the stove, adding Italian seasoning to my handmade pizza rolls, I thought about how badly I screwed up the dish the first time I tried making it. I didn't enjoy cooking when I was younger, but that was mainly because I didn't know how. I just thought I could throw things together and make them hot, and magically they would become food. Learning to cook for myself was a terrible struggle--also like learning how to write. The talent was there, and the love of the material, but not the refined ability. In both cases, I knew somewhere in me was a person with ability, but the sheer frustration of trying and failing repeatedly was almost heartbreaking.

Wednesday, February 6, 2013

Fate Core

A whole lot has gone on the world of gaming since I last posted, and one of the most important things was the stunning success of the Fate Core Kickstarter. A Kickstarter aimed at 3,000 dollars and wound up making over 400 grand would be impressive by itself, but the fact that Evil Hat has pledged to make the game system open to the Creative Commons License is just staggering. So many Fate Core projects have come out of the woodwork that I would almost feel embarrassed to do one of my own. It's always the worry of getting lost in the flood of great stuff. And great stuff there is! Just from the Kickstarter alone, there are several great settings coming down the pipe. The stunning Camelot Trigger, White Picket Witches, and Burn Shift are just three of the offerings coming out of the Kickstarter, and I've seen any number of great projects revving up for a release over the next few months. Still, in my perpetual quest to find a native system for Western Baronies or Chronicles of Steam and Brass (have I not mentioned that before?), I think that Fate Core might be closer than anything I've tried yet, except for Savage Worlds. While Pinnacle's flagship game is still my one true love in many ways, I think that the odds are tilted ever further in favor of trying to release under Fate Core. Hearing Fred Hicks say that Savage Worlds and Fate both came out of similar vectors in their creation makes me feel a little less crazy for associating them in my head all this time too. Watch this space for further updates!

Thursday, August 23, 2012

A Handful of Dust

This week's entry on the Western Baronies is a piece of fiction, entitled "A Handful of Dust." I hope you enjoy it!

***

"A Handful of Dust"
a tale of the Western Baronies



“How many of ‘em do you figure there are?” the wiry, dark-haired man asked the tall blonde man crouching next to him in the dust. The blonde said nothing for long moments, simply counting the silhouettes of men in the moonlight, looking at their shabby armor and underfed horses. The dark-haired one did not prod him, knowing that patience was a virtue out on the flats, and that their quarry wouldn’t be leaving any time soon.

After long moments of listening to the sounds of the desert—distant coyote yowls, the swirling wind, the voices of the soon-to-be dead—the blonde man replied. “I count thirty men. Give or take five. Firelight makes it easy to pick them out, but hard to tell how close packed they are. Most of them have shortblades and crossbows.”

Wednesday, August 8, 2012

Bleakness Cove

In case anyone is interested, I'm current writing a serially-published novel called Bleakness Cove. If you like the style, please follow the novel as it goes!

Friday, July 13, 2012

Exalted Fiction Contest

For anyone who cares about Exalted or my writing career, apparently the Exalted team is hiring writers. They are having a short fiction contest on their forum, to which I have submitted an entry. If you have time, please take a moment to go to their forums, read my piece (which is only about 800 words), and make a forum account to thank the post. The more thanks I get, the more likely that I'll be considered for the position.

I appreciate any help!

My entry on the forum thread.

Sunday, July 8, 2012

Why Does Professor Apocalypse Hate Me?

Now that the 4th of July holiday is over, back to blogging!

The title of this entry may seem a little odd, but bear with me. Recently, I was brainstorming ways to start a group of fairly advanced characters off together without resorting to the tired old cliche of "You all meet in a bar" or "You've all been recruited by the same shadowy government agency." Not only are both of them horribly cliched, but I've actually got some players who were burned by the latter once upon a time and I don't want to spool them. (Get it? Shadow government agency? Spook?)

With that in mind, I turned to what Raymond Chandler advised: When the plot slows down, have two guys with guns kick in the door and start shooting. That is to say: When you can't figure anything else out, pick an option that throws the PCs right into the action.

The game in question is Savage TORG, which I may have mentioned in passing once or twice before. Now that I'm getting ready to run my third full campaign of TORG, I find that I can't rely on the hook I used the first two times without feeling like a hack. For both of those campaigns (the first one used d20 Modern, the second one Savage Worlds), I had both groups be composed mainly of Core Earth characters who happened to be in New York the day the maelstrom bridges fell. Putting together a survivor group trying to escape New York in the aftermath of the Living Land invasion is tense, action-packed, and immersive. Heck, it's how the TORG novels open up!

Still, I want to do something different for this campaign. More than anything else, I want to offer my group the broad, wide-open character creation ability that a mature TORG campaign offers. A year into the storyline, you have characters from all of the invading realms, a bunch of random ones, and people who have converted between realms (for stuff like human shamans of Lanala and edeinos bikers). That gonzo feel is quintessential TORG, and I've partially sacrificed it both previous times I've run the setting.

As I was walking around tonight, the solution came to me: They've been kidnapped by a common enemy who wants revenge. My players are all moderately experienced with the setting, and they're building Seasoned characters, so it stands to reason they would all have an enemy who has the power and motivation to capture them.

But why wouldn't he just kill them? Because he's from the Nile Empire, the reality of pulp action-adventure! Raymond Chandler would be proud, indeed. So, now we've got a common enemy in a pulp setting who would rather capture the heroes and throw them into a deathtrap than just outright kill them, giving them the opportunity to bond under difficult circumstances and work as a team.

A guy like that needs a cool, imposing name. Doctor Doomsday? Nah, too alliterative and comic book. Something classier. I could just use Pharaoh Mobius, but he's a major player in the Nile Empire and I want to get some extra mileage out of him. This guy strikes me as below the pharaoh but above some common thug. As I was mouthing out sounds, the word "Professor" aspirated at the end to "Professor-a", and I jumped to bad-guy words that started with "A."

Thus, Professor Apocalypse was born. A little thinking led me to dub him Professor Jonah Apocalypse, PhD. I remembered that the excellent comic Atomic Robo had an arc called "Why Doctor Dinosaur Hates Atomic Robo," and from there the idea of letting the PCs pick their poison was born.

Now, I've got the character questionnaires I do before any lengthy campaign handy. For this one, there's an extra question at the end: "Why does Professor Apocalypse hate me?" I expect some inventive answers, knowing my bunch. They're all going to wake up in a brightly-lit room with killbots on the other side of the door, just waiting to put Mr. Chandler's axiom into effect.

I suppose the tl;dr version of today's blog post is this: When deciding how to put a group together, pick the option that throws them right into the action of the setting. That forces them to work together as well as giving them a great ground-level view of what they'll be dealing with right off the bat. Also, whenever possible, give the players investment in what they're doing at the beginning of the campaign. It helps immersion as well as a sense of cooperation with the GM.